Simulation of an Economic Policy on Second Life Using a Conjunctural Analysis Approach
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This paper intends to define an economic policy that does not compromise the coordination between the 4 main sectors of an economy: the real sector, the public sector, the exterior sector and the monetary sector. The subject is Second Life (SL) a totally virtual world that is starting to occupy a great economic place especially with e-commerce. For doing so, some data are arbitrarily chosen as done and projections are made from them. Data are expressed in billion of Linden dollars.
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