Using Design Patterns in Education and Tutoring for the Software Systems Projects in Economic
The paper deals with a training system with a client-server architecture created for students who are learning to design and implement object-oriented software systems with reusable components, and also targeting those users who wish become accustomed with (or improve their skills related to) software design. The paper briefly presents the design patterns which are to be found in the software library, as well as the manner of applying them. The user of such a system has five types of patterns at his/her disposal (Factory Method, Builder, Command, Mediator, Observer), out of which will be able to chose one/more than one, depending on the requirements of the system proposed for design.
- 2009 fascicula1 nr1