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dc.contributor.authorJanvier, Yrina
dc.date.accessioned2012-06-19T10:58:07Z
dc.date.available2012-06-19T10:58:07Z
dc.date.issued2007-01
dc.identifier.issn1584-0409
dc.identifier.urihttp://10.11.10.50/xmlui/handle/123456789/977
dc.descriptionArticolul face parte din Analele Universitatii "Dunarea de Jos" din Galati, Fascicola de Economie si Informatica Aplicata, An XIII, nr.1, vol.1/2007en_US
dc.description.abstractThis paper intends to define an economic policy that does not compromise the coordination between the 4 main sectors of an economy: the real sector, the public sector, the exterior sector and the monetary sector. The subject is Second Life (SL) a totally virtual world that is starting to occupy a great economic place especially with e-commerce. For doing so, some data are arbitrarily chosen as done and projections are made from them. Data are expressed in billion of Linden dollars.en_US
dc.language.isoenen_US
dc.publisher"Dunarea de Jos" of University of Galatien_US
dc.subjecteconomieen_US
dc.subjecteconomie politicaen_US
dc.subjectpolitica monetaraen_US
dc.subjectsector privaten_US
dc.titleSimulation of an Economic Policy on Second Life Using a Conjunctural Analysis Approachen_US
dc.typeArticleen_US


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