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dc.contributor.authorNovac-Ududec, Cornelia
dc.date.accessioned2012-06-11T05:56:18Z
dc.date.available2012-06-11T05:56:18Z
dc.date.issued2009-01
dc.identifier.issn1584-0409
dc.identifier.urihttp://10.11.10.50/xmlui/handle/123456789/856
dc.descriptionArticolul face parte din Analele Universitatii "Dunarea de Jos" din Galati, An XV, Fascicola de Economie si Informatica Aplicata, nr.1, vol.1/2009en_US
dc.description.abstractThe paper deals with a training system with a client-server architecture created for students who are learning to design and implement object-oriented software systems with reusable components, and also targeting those users who wish become accustomed with (or improve their skills related to) software design. The paper briefly presents the design patterns which are to be found in the software library, as well as the manner of applying them. The user of such a system has five types of patterns at his/her disposal (Factory Method, Builder, Command, Mediator, Observer), out of which will be able to chose one/more than one, depending on the requirements of the system proposed for design.en_US
dc.language.isoenen_US
dc.publisher"Dunarea de Jos" University of Galatien_US
dc.subjectdesign patternen_US
dc.subjectsoftware designen_US
dc.subjectproiectare de programen_US
dc.titleUsing Design Patterns in Education and Tutoring for the Software Systems Projects in Economicen_US
dc.typeArticleen_US


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