RETELLING THE STORY RECYCLING CHILDREN’S LITERATURE IN VIDEO GAMES
Dată
2020-09Autor
CHIRILA, CATALINA-ANDREEA
Abstract
Many of the beloved bed-time stories from today were not created with the purpose of
entertaining the young masses, but rather of educating it through rigid sets of values and
morals; throughout time they were rewritten to appeal to children of all ages. Further
works, created specifically for the delight of the young generations, captivated the
attention of adults.
Due to the fantastic universes that were not limited by the restrictions imposed by
the real word, more and more fantasy elements served as inspiration for new products,
not only literary ones, and were reshaped then molded to fit genres that suit the taste of
more mature audiences.
The current paper looks into the differences between the numerous retellings of
stories that became known as cannon in children’s literature and how they were altered
in order to be reshaped in video games.